
Free
RecentRecent reviews—
EnglishEnglish reviewsMostly Positive (413,870)
Cost · guessCost to make · guesstimate
$49M–$550M USD
Earnings · guessSteam earnings · guesstimate
Free to play
Guesstimates in USD, not publisher books or Valve data. Do not use them for investing, deals, taxes, or reporting.
How this guesstimate is made
Cost to make. Modeled as 90–320 people over 4–8 years at a loaded $135k–$215k USD per person-year. Development only, not marketing. Not a published budget.
Steam earnings. Free to play. Steam earnings cannot be modeled from a USD list price.
Development time guesstimate: 4–8 years. Confidence: low. Time uses studio scale or a published figure. Cost to make is headcount × production years × a loaded USD cost per person-year, or a filing/interview number when one is on file. Steam earnings (USD) are reviews × a copies-per-review band × a mix of US list and sale price. These are independent algorithmic estimates from public data — not factual, not publisher books, not Valve.
Players
Exact in-game count from Steam’s public player API. The 24h change is versus PCGDB’s sample from about a day ago.
WaitingWaiting for first sample · every 60s
All sampled timeSep 18, 11:05 PM – Sep 19, 10:05 PM
Drag to zoom · hatched region is future
Marvel Rivals
In-game now
101,431
+8,144 vs 24h
24h peak
146,798
All-timeAll-time sampled peak
146,798
Marvel Rivals is a Super Hero Team-Based PVP Shooter! Assemble an all-star Marvel squad, devise countless strategies by combining powers to form unique Team-Up skills and fight in destructible, ever-changing battlefields across the continually evolving Marvel universe!
Regional prices
Historical low for US: —
Now
$0.00
Launch
$0.00
Off
—
Price history starts at the first sample. Steam does not publish a public price archive.
Region-locked SKUs
Steam news
- No public Steam news sampled for this app.
Editions and DLC
Extra store packages and DLC from Steam’s last snapshot. DLC opens on PCGDB. A package that is not its own app opens on Steam.